Doom Eternal, the sequel to iD Software’s 2016 series reboot Doom, is coming to Xbox One, PlayStation 4, PC and the Nintendo Switch on Nov. 22. Hell will be coated in demon blood and viscera in just a few months.
During Bethesda’s E3 press conference Sunday night, game director Marty Stratton and creative director Hugo Martin took to the stage to fill it with energetic violence and rhythm-like chaos. When discussing Doom Eternal, they announced the aforementioned release date, showed a story trailer and a gameplay trailer, and announced a brand-new multiplayer mode called “Battlemode.”
In “Battlemode,” two players control demons while one player controls the ever-powerful Doomslayer. Players will fight to survive in a three-player demons vs. Doomslayer mode that has been likened to a fighting game.
In both the story trailer and gameplay trailers, everything about Doom Eternal looks to build on what made 2016’s Doom so special. The lore and breadth of the story, and the environments therein have been expanded; there’s an emphasis on maneuverability and fast, hyper-violent combat; and the overall tone is still that too serious to the point of comedy vibe that made Doom’s story surprisingly compelling.
On top of all the crowd-pleasing gameplay, vivisected demons and gaping maws, iD showed off the collectors edition of Doom Eternal. It will cost $199.99 and features a wearable Doomslayer helmet. Let’s just hope that it turns out better than the Fallout 76 collectors edition fiasco/trainwreck/implosion.
Check out the Doom Eternal E3 2019 story trailer below and revisit our October talk with two of the game’s creators here.