The last few weeks have surely been a rough ride for BioWare, as Mass Effect: Andromeda has failed to meet critical and fan expectations in most arenas. The developer hasn’t given up, however, and is releasing their first major patch this Thursday.
This patch aims to make changes to the game’s balancing and UI, as well as iron out a number of bugs (which have certainly been the biggest talking point surrounding Andromeda’s release). But before we dive into the patch notes, here’s a list of larger changes that BioWare General Manager Aaryn Flynn wants to bring to the game over the next two months:
-More options and variety in the character creator
-Improvements to hair and general appearance for characters
-Ongoing improvements to cinematic scenes and animations
-Improvements to male romance options for Scott Ryder
-Adjustments to conversations with Hainly Abrams
This comes after BioWare’s announcement last week that they’ve heard people’s criticisms and want to continue to improve the game over the months to come.
You can read Flynn’s blog post about the company’s goals for the game and the general scope of Thursday’s patch here, or go over the full patch notes below.
-Improved tutorial placement
-Increased inventory limits
-Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
-Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
-Improved matchmaking and latency in multiplayer
-Added option to skip autopilot sequences in the galaxy map
-Decreased the cost of remnant decryption keys and made them more accessible at merchants
-Improved logic, timing, and continuity for relationships and story arcs
-Improved lip-sync and facial acting during conversations, including localized VO
-Fixed an issue with Ryder’s movements when running in a zig zag pattern
-Improved the appearance of eyes for human and asari characters
-Fixed various collision issues
-Fixed bugs where music or VO wouldn’t play or wasn’t correct
-Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
-Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
-Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
-Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
-Fixes issues related to some saves
-Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
-Streaming and stability improvements
Be sure to stay tuned to Paste for more news on the changes coming to Mass Effect: Andromeda, as well as for our further thoughts on the game.