Our The Legend of Zelda: Breath of the Wild guides will help you with every Divine Beast, which are basically this Zelda’s take on the classic dungeon. Here’s how to activate all the terminals in the Gerudo Divine Beast, Vah Naboris, and then take out the boss at the end.
For help with the other Divine Beasts, check out these guides:
Divine Beast Vah Ruta (Zora)
Divine Beast Vah Rudania (Goron)
Divine Beast Vah Medoh (Rito)
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Map: This is pretty straight-forward. Kill the guardian you see when you enter, take the ramp, shoot out the eyeball of the black Ganon goop, head through the main chamber, take the ramp at the back, and walk up to the terminal. No tricks this time. You can use the map to rotate the giant cylinder in the middle of the beast.
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Terminal #1: Turn around after activating the map terminal and jump down from the ledge onto the raised area in the middle of the three chambers. Take the exit to the outside of the Divine Beast on the right, and then turn right and head through the small doorway into the room with a large hole in the wall, taking care to dispatch the guardian roaming on this balcony. Open your map and select the rear of the three cylinders, rotating it twice to maneuver the terminal towards the hole in the wall. Drop into the chamber and then rotate the cylinder two times, activating the terminal when the rotating room levels out. Rotate the room twice more to then climb back out onto the balcony.
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Terminal #2: Head back into the main chamber, and then open your map. To reach the rest of the dungeon, you will need to align the orange line that travels across all three cylinders, making sure that it forms a straight line positioned along the roof of the beast. This will then power up a smaller, fourth cylinder towards the front of the beast. Drop to the bottom of the main chamber and wait for the doorway found on the edge of the rotating disc to become accessible. Hop inside, and then wait for it to reach the top of the chamber. From here, you should be able to see the second terminal sitting on a catwalk high up on the third cylinder. Jump from the doorway and paraglide to the ledge, then activate the terminal.
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Terminal #3: From terminal two, follow the catwalk towards the tail end of the beast, entering the large hole at the top that leads outside. Once outside, rotate the third cylinder inside the beast three times to break the electrical current running along the roof. Swap to your Magnesis rune, and arrange the metallic cables in the corridor you just walked through until it makes up a complete circuit. If you've done it right, the highest vertical and horizontal cables should be pushed back towards the main chamber, whilst the bottom two should be pulled towards the area outside of the beast. From here, head towards the far end of the large open area outside, and position yourself next to the horizontal slope. Open your map and activate the third cylinder inside the beast once, completing the circuit and powering up the tail, which will raise up and allow you to access the area on the top of the beast.
Enter the rear birdcage-like structure and take the elevator up to the next floor, where you will see a small expanse bridging the two birdcage houses. Head on over to the birdcage at the front of the beast by carefully jumping onto the metal rods, taking care of the guardian on the elevator in the next room. Once you're safe, take the elevator down one level and look out for the terminal covered in toxic sludge. Track down and kill the evil eye in the corner of the room, and then activate the third terminal.
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Terminal #4: The fourth terminal is locked away behind two gates, located directly opposite terminal three. To get inside, you will need to track down two electric orbs in the surrounding areas. The first orb can be found by taking the nearby elevator up towards the top floor. Grab the orb either by hand or with Magnesis, and bring it back towards the locked gate on the bottom floor. Lift the orb up against the device above the locked door using Magnesis, which will unlock the first gate. Ready your weapons and head into the next room, where you will have to tackle two guardians at once. When both guardians are down, place the first orb onto one of the two docks in front of the large gate, and then head into the birdcage towards the rear of the beast. The second orb can be found on a small ledge hiding underneath the floor of the upper level. Head up the elevator with Magnesis equipped, and yank the orb off of the ledge when it comes into view. Place the second orb into the dock to unlock the fourth terminal.
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Terminal #5: Head back into the birdcage at the front of the beast and take out the evil eye blocking the doorway leading to the head of the structure. Paraglide down and start pushing the mechanism in the center of the platform. In order to access the next terminal, you will need to push the wheel both clockwise and counterclockwise until two electrical vessels appear on either side of the platform. Once you've aligned both vessels, the head of the Divine Beast will lift up, and an elevator will appear, allowing you to ascend to the top to access the fifth and final terminal.
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Thunderblight Ganon - Phase One: Perhaps the most difficult of the Divine Beast bosses, Thunderblight Ganon boasts a deadly combination of lightning-quick attacks and electric projectiles that can leave you defenseless. In the first phase, the boss will follow a strict pattern whereby he zigzags across the arena towards you in order to attack. You can block this attack with a decent shield, after which you should retaliate with a flurry of your own that will cause his shield to break, leaving him open to damage from your melee weapons. The boss will recover and fly up into the air, firing three volleys of slow moving electrical orbs, which you can dodge by either hiding behind the nearby columns, or simply by standing directly underneath him. Repeat this two or three times until the boss transitions into his second phase.
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Thunderblight Ganon - Phase Two: During phase two, the boss will summon several metallic pillars, which he then electrifies in the order that they landed. During this, you will need to use Magnesis to lift one of the pillars close to him, so that he electrifies himself, causing him to fall to the floor and become vulnerable to attack. When he recovers, he will begin zigzagging across the arena again, only this time he will imbue his weapon with electricity. If you attempt to block this attack with a metal shield, not only with you take damage, but you will also drop your weapon and shield, leaving you completely defenseless. To combat this, swap to a wooden shield if you have one (you can leave the dungeon to find one and return later if you are having a difficult time with this). During this phase, the boss also starts using a laser beam, much like the attacks the guardians use, so use the columns in the arena to take cover when he starts charging up his beam. Repeat the same moves as before until the boss eventually goes down.