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10. Guy with The Rocket Launcher in the Tower, thank you for being instrumental in one of Uncharted 2's most memorable areas. Every time Nathan shot you, playthrough after playthrough, you blew yourself up on cue, taking down your nest of a tower. It's a minor miracle the building crumbled in dramatic fashion without knocking over the adjacent towers. Your sniper buddy in the tower might not have agreed to this arrangement, but we'll never know; he's dead.
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9. Gunship Pilot, thank you for not underestimating Nathan Drake in Uncharted 2. You knew that rockets and a vulcan cannon isn't overkill against this treasure hunter. You're such an imposing threat that Nathan needed multiple chapters to destroy you. It's just too bad you couldn't steer him to the back of the train, away from the gun turret on the tank that ultimately took you down.
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8. Nadine Ross, thank you for being a mercenary with personality. Your two fist fights against the Drakes instilled the impending dread that you might very well be the final boss as well. It's a blessing that you weren't and that you had the sense to walk away from this quest at the right time. You are doubly blessed for not having to deal with Chloe Frazer.
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7. Chloe Frazer, thank you for being way more than the series' Veronica to Elena's Betty. And thank you for being more than just a female Nathan Drake. Your charisma and fondness for grenades made your omission from Uncharted 4 all the most disappointing. And it's a shame we didn't see much of your much lauded driving skills.
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6. Samuel Drake, thank you for not being the personification of Uncharted jumping the shark. Your extensive backstories and present day bonding with your kid brother eliminated any sense of being a shoehorned cast member. And despite your own ambitions, you never showed any desire to steal the spotlight from Nathan. We're also glad you lost your puzzling East Coast accent after you grew up.
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5. Tenzin, you weren't the first AI buddy in Uncharted, but you were a key inspiration for directors Bruce Straley and Neil Druckmann when they designed The Last of Us. So thank you for being one of the reasons why Naughty Dog's last two games have been brilliant. You helped prove that AI partners can be meaningful contributors without needing rescue or babysitting. You get bonus points for helping Drake survive the ice caves despite the language barrier.
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4. Sully, no middle aged game character has ever straddled that cutting edge between "virile man of leisure" and "dirty old man" as well as you. As the ideal treasure hunter's wingman, you showed considerable common sense when the lust for gold was getting the better of Nathan Drake. It shouldn't have been surprising, given your father figure stature. Your fashion sense has no equal, relying often on the short-sleeved buttoned down shirts, but using Hawaiian styles sparingly.
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3. Nathan Drake, thank you for unseating Shia LaBeouf as the king of the "Nonono!" exclamation. And thank you and Elena for showing the beauty of messy domesticity in a videogame, right down to the overflowing laundry basket. Your shootout in your office attic was one of your finest moments. Finally, your unfamiliarity with videogames is precious.
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2. Elena Fisher, thank you for putting up with Nathan's flaws and wisecracks after all these years. And not to dwell on appearances, but thank you for finding a surgeon to fix the strange business with your eyes in Uncharted 3. You've been Nathan's rock, the voice of reason while also understanding what the itch of adventure feels like. Lastly, you are a saint for loving Scuba Nathan.
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1. Scuba Nathan, thank you for proving that if you believe in yourself, you can eat pasta through the glass of a scuba mask. You're a gracious loser who doesn't use the bulkiness of scuba gear as an excuse for sucking at Crash Bandicoot. You also have the balls to walk through a black tie auction in flippers. Finally, you're one of the few who understands the social benefits of never going full vampire.